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50GB backup for saved games & configs
Latest hardware and NVMe SSD hard drives.
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DDoS protection through cutting-edge technology thanks to our partner Corero
Switch to another game quickly and flexibly
min. 4 Slots
With a dedicated Day of Defeat Source Server you can revive this reissue of the original Half-Life modification in the best quality. Excellent performance and freedom of configuration allow you to move into the virtual war better than ever before.
With full access to the server, you can install any common modifications for Half-Life 2 in case you need a break from Day of Defeat. By protecting the servers against changes from outside, it also complies with ESL guidelines, so you can compete against other teams on your Day of Defeat Source Server and collect points in the league with your friends. Together with a full FTP access, you can set up the DoDS server exactly how you want – whether it’s for fun or strict league rules.
The best configuration will not help you if the server is too slow. Thanks to fast, multi-core CPUs and a lot of DDR4 RAM, the server will never experience any performance issues – even when the map is full with players. With a fast connection to the Internet and at least 1000 Mbps bandwidth, high latencies and slow downloads are a thing of the past. Combine this with a flexible pricing model and finally get the right server for you, your friends, and team members.
Nr | Query | Error | Affected | Num. rows | Took (ms) |
---|---|---|---|---|---|
1 |
SELECT `Page`.*, `GameToGroup`.*, `Game`.`id`, `Game`.`key`, `Game`.`platform`, `Game`.`category_id`, `Game`.`min_units`, `Game`.`unit_multiplier`, `Game`.`plugin`, `Game`.`controller`, format_money(`ProductPrice`.final_price / `ProductPrice`.units / `Game`.unit_multiplier / `CloudUnitType`.multiplier, `ProductPrice`.currency) as product_price, format_money(`MarketingPrice`.final_price, `MarketingPrice`.currency) as marketing_price, `Product`.`id`, if(Product.location_id = 6, 1, 0) AS default_location, `CloudUnitType`.`name`, `CloudUnitType`.`multiplier`, `CloudUnitType`.`loco_key` FROM `webinterface_gp_2`.`content_pages` AS `Page` LEFT JOIN `webinterface_gp_2`.`games_groups` AS `Group` ON (`Group`.`description` = `Page`.`key`) LEFT JOIN `webinterface_gp_2`.`games_to_groups` AS `GameToGroup` ON (`GameToGroup`.`group_id` = `Group`.`id`) LEFT JOIN `webinterface_gp_2`.`games_games` AS `Game` ON (`Game`.`id` = `GameToGroup`.`game_id`) LEFT JOIN `webinterface_gp_2`.`product_price_caches` AS `ProductPrice` ON (`ProductPrice`.`product_id` = `GameToGroup`.`product_id` AND `ProductPrice`.`duration_days` = 30 AND `ProductPrice`.`units` = `Game`.`min_units`) LEFT JOIN `webinterface_gp_2`.`product_price_caches` AS `MarketingPrice` ON (`MarketingPrice`.`product_id` = `GameToGroup`.`product_id` AND `MarketingPrice`.`duration_days` = 3 AND `MarketingPrice`.`units` = `Game`.`min_units`) LEFT JOIN `webinterface_gp_2`.`product_datas` AS `Product` ON (`GameToGroup`.`product_id` = `Product`.`id` AND `parent_id` = 0) LEFT JOIN `webinterface_gp_2`.`gamecloud_clouds` AS `Cloud` ON (`Product`.`product_type_id` = `Cloud`.`id`) LEFT JOIN `webinterface_gp_2`.`cloud_unit_types` AS `CloudUnitType` ON (`CloudUnitType`.`id` = `Cloud`.`unit_type_id`) WHERE `Page`.`locale` = 'en' AND ((`Page`.`slug` IS NULL) OR (`Page`.`key` = 'day-of-defeat-source')) ORDER BY `default_location` DESC LIMIT 1
src/GPortal/Lib/HeadlessCMS/FastCMS/FastCMS.php:143- Page->getBySlugOrKey() src/GPortal/Lib/HeadlessCMS/FastCMS/FastCMS.php:97- GPortal\Lib\HeadlessCMS\FastCMS\FastCMS->getLandingPageFromThisRegion() src/GPortal/Lib/HeadlessCMS/FastCMS/FastCMS.php:53- GPortal\Lib\HeadlessCMS\FastCMS\FastCMS->getLandingPage() Plugin/Content/Controller/PageController.php:24- GPortal\Lib\HeadlessCMS\FastCMS\FastCMS->getLocalizedLandingPage() ?:?- PageController->existingTranslation() Vendor/cakephp/cakephp/lib/Cake/Routing/Dispatcher.php:193- WebinterfaceControllerAbstract->invokeAction() Vendor/cakephp/cakephp/lib/Cake/Routing/Dispatcher.php:167- AppDispatcher->_invoke() webroot/index.php:33- AppDispatcher->dispatch() |
1 | 1 | 41 |